T5 DR Jin
The purpose of this move list is to give a quick overview of the most common used moves, their primary area of usage and properties, from my knowledge and playing experience.
Abbreviations: WP = Whiff Punisher, BP = Block Punisher, F-Adv = Advantage on hit, B-Adv = Advantage on block, CH or c = Counter hit

Moves

TOP

Primary Usage

Lvl

Damage Potential

Hit

Rng

Blocked

Poke

WhfPun

Mix

BlkPun

OKI

Wake

Wall

Track

Crush

1

A

Poke, F-Adv, In-Juggle

h

= 1

 

Short

Adv

x

 

 

 

 

 

x

 

 

13~3

B

Poke, B-Adv, In-Juggle

hm

= 1

KND

Short

Adv

x

 

 

 

 

 

 

 

 

12

A

Poke, F-Adv, Close-in, Keep-out

h

== 2

 

Short

0

x

 

 

 

 

 

 

 

 

1d3

B

Poke, Wall-Pressure, Setup

hL

= 1

 

Short

Weak

x

 

 

 

L

 

x

 

 

df1

A

Poke, F-Adv

m

= 1

 

Medium

Pseudo Adv

x

 

 

 

 

 

 

 

 

21

A

Poke, F-Adv, Close-in, Keep-out

hm

= 1

 

Short

Adv

x

 

 

 

 

 

 

 

 

d3

B

Poke, Setup

l

= 1

 

Short

Weak Punish

x

 

 

 

 

 

x

 

 

d4

A

Poke, Oki

L

= 1

 

Medium

Launch Punish

x

 

 

 

L

 

 

Left

H

db4

A

Poke, Track, CH-JGS

l

=1== (4 CH)

cJG

Long

Launch Punish

x

 

 

 

 

 

x

Right

 

bf212

A

Poke, JGS

m

=== 3

 

Medium

Safe

x

med

 

m

 

x

 

Left

 

EWHF

A

Close-in, WP, Keep-out, Wall-Pres

h

=== 3

KND

Medium

Adv

 

fast

 

h

 

 

x

 

 

ff2

A

Close-in

m

== 2

KND

Long

Safe

 

slow

 

 

 

 

x

 

 

CD2

B

Close-in

h

== 2

KND

M-L

Safe

x

 

 

 

 

 

 

 

 

CD,WS4

B

Close-in, Poke, F-Adv

m

= 1

 

Medium

Safe

x

 

 

 

 

 

 

 

 

d1

C

Close-in, CH-Immune, WP-mid

m

== 2

KND

Medium

Safe

 

slow

 

 

 

 

 

 

H late

ff3(1)

C

Mix, JGS, WakeUp, B-Adv

m

====== 6

JG

Short

Adv

x

 

x

 

 

x

x

 

 

CD4

C

Mix, JGS

l

==== 4

JG

Medium

MAX Punish

 

 

x

 

 

 

x

 

 

3~4

C

Oki, Mix, WakeUp

M

=== 3

KND

Long

Weak Punish

 

 

x

 

M

x

 

 

L

ff4

A

Oki, WakeUp, B-Adv

M

=== 3

 

Medium

Adv

x

 

 

 

M

x

x

 

 

f3~3

B

Track, WakeUp, B-Adv

m

=== 3

KND

Short

Adv

 

 

 

 

 

x

 

RL

 

uf3

D

Track

h

=== 3

KND

Medium

Safe

 

 

 

 

 

 

x

Left

 

WS3

D

Track

h

=== 3

KND

Short

0

 

 

 

 

 

 

 

RL

 

4

B

B-Adv, Wall-Pressure

h

==== 4

KND

Medium

Adv

x

 

 

 

 

 

x

 

 

f4

A

CH-JGS, BP, WP, Keep-out

m

==2== (5 CH)

cJG

Long

Safe

 

fast

 

m

 

 

 

 

 

df2

C

CH-JGS

m

=1==== (6 CH)

cJG

Medium

Safe

 

 

 

 

 

 

 

 

 

df3

C

CH-JGS

m

======= 7

cJG

Medium

Launch

 

 

 

 

 

 

 

 

 

uf4

A

WP-med, BP-med

m

====== 5

JG

Medium

Jabs

 

fast

 

m

 

 

 

 

L

(E)CD1

B

WP-slow, BP-strong

m

====== 6

JG

Medium

Jabs

 

slow

x

m

 

 

 

 

 

WS2

A

BP-med, WP-med

m

=====  5

JG

Medium

Jabs

 

med

x

m

 

 

 

 

 

24

A

BP-light, WP-fast

h

==2

KND

Short

Safe

 

fast

 

h

 

 

x

 

 

d3+4

C

BP-strong, WP-fast

m

===== 5

JG

Short

MAX Punish

 

fast

 

m

 

 

 

 

L

ufn4

C

BP-very-strong

m

======= 7

 

 

Jabs

 

 

 

m

 

 

 

 

 

WS4

A

Keep-out, BP-weak

m

= 1

 

M-L

Safe

x

 

 

 

 

 

 

 

 

f3

B

Keep-out, Poke

m

= 1

 

 

Safe

x

 

 

 

 

 

 

 

 

b4

D

Keep-out

m

== 2

KND

Medium

Safe

 

 

 

 

 

 

 

 

 

uf2

B

Crush-Mid, Poke

m

== 2

cKND

Short

Jabs

x

 

 

 

 

 

x

Right

M

db3

D

Crush-High, Pressure-Escape

h

== 2

KND

Short

Jabs

 

 

 

 

 

 

x

 

H

CDS11

B

Crush-High, Wall-Pressure

m

=== 3

KND

S-M

Safe

 

 

 

 

 

 

x

 

H slight

d2

D

Oki only

L

== 2

 

 

 

 

 

 

 

L

 

 

 

 

db223

 

Used In-Juggle only

m